CONCURRENT SESSION 4A
Thursday 7 September 2017
Time: 3.30pm - 5.00pm
The University of Auckland
Virtual Reality & Adaptive Learning: A solution for the 2-Sigma Dilemma?
Benjamin Bloom’s 1984 research found that small-group tutoring resulted in average students performing 2 standard deviations above randomized control groups. They performed better than 98% of the students in the control groups, which is the equivalent of moving two full grades (C to A). These results strongly suggest that most students indeed have the ability to succeed, but they underperform because of our teaching method. Tertiary institutions are quite aware of this, but are stumbling in the opposite direction. Costs to provide education continue to spiral and, combined with secondary costs for housing and transportation, are pushing students and their families further into debt each year. Institutions are being forced to increase class sizes, to actually reduce tutorial staff and to curtail some ancillary services. This presentation will focus on the potential for AI-driven adaptive learning technologies and virtual/augmented reality technologies for near-real experiential learning.
In 2016 Scott was appointed Senior Digital Strategy Manager in the office of the Chief Digital Officer at the University of Auckland. His responsibilities include research and leadership around campus digital transformation, such as the use of Artificial Intelligence, Wayfinding, and Virtual/Augmented Reality in simulation learning. His previous role was as Associate Director, IT Services. Before coming to New Zealand Scott spent 20 years in the psychology faculty at Chapman University in Orange, California, where he was Adjunct Professor and Associate Dean of the College of Lifelong Learning. He was also in private practice as a psychologist with the Behavior Therapy Institute of San Diego during that time. Scott came to the University of Auckland in 2001 and for the past several years has focused his research on the development of health care simulations within 3D virtual worlds such as Second Life and OpenSim.